github playcanvas/engine v1.32.0

latest releases: v1.71.5, v1.71.4, v1.71.3...
4 years ago

What's new

  • Added support for Vertex Array Objects
  • Apply freeze to some math constants
  • Only invoke glTF buffer and texture loadAsync callbacks on external URIs
  • Preprocess GLSL chunks to make them smaller
  • Align glTF texture V coordinates with the rest of PlayCanvas engine
  • Cleaned up the glTF loading code and normals generation
  • Load glTF scenes correctly, instead of loading all non-parented nodes
  • Create fewer unnecessary glTF skinning bones
  • Updated the anim state graph to latest schema
  • Moved the PlayCanvas glTF Viewer into its own playcanvas-viewer repo

Bug Fixes

  • Prevent shader compile failures from spamming the console (@Maksims)
  • Removed some shader-related circular code dependencies
  • Fixed screen space particle rotation
  • Fixed various cubemap related issues
  • Fixed docs for pc.SoundComponent#resume, stop, pc.createMesh and pc.Mesh#getIndices
  • Fixed texture based skinning on Safari
  • Deprecated and removed type function and pc.makeArray

Don't miss a new engine release

NewReleases is sending notifications on new releases.