What's New
- Unlimited morph blending using a new texture-based morphing system + example
- Implemented
pc.Color#equals
- Added glTF parser callbacks to perform custom processing during glTF loading
- Remove
fs-extra
from package.json and update package dependencies - Clean up of
SkinInstance
classes
Bug Fixes
- WebXR restored (broken in 1.29.0)
- Fix image resampling path that was setting
pc.Texture#width/height
that have no setters - Change particle system texture sampling precision to highp (fixes particle animation on iOS)
- Add localization fallback zh-MO to zh-HK
- Update
pc.BatchManager#prepare
JSDoc return type to be array of arrays