What's New
- Split out texture parsers and coalesce texture types into a single enum (
TEXTURETYPE_*
) - Deprecate
pc.string.format
andpc.log
API - Minor optimizations for engine startup time
- Simplified computation of bone texture size
Bug Fixes
- Texture based skinning precision issue on iOS
- Update skybox before frame layer update
- Remove use of constructor.name from
AnimComponentBinder
which does not work in minified builds (@godiagonal) - Update the
pc.GraphNode#findByTag
parameter types so it can take one or more strings or string arrays (@TheJonRobinson)