What's New
- Engine 'MiniStats' real-time CPU+GPU profiler
- Added new compound collision example
- Model Outline post effect example extended to support variable thickness and alpha
Bug Fixes
- Ensure all collision contacts are reported (some would occasionally fail to trigger events)
- ammo.js dynamics world and associated memory is now freed correctly on destruction
- A rigid body's motion state is now freed correctly on destruction
- When complex properties are updated, particle system components now reset their emitter after rebuilding it
- Updated tests and docs for
pc.SceneRegistr#loadScene*
functions - Remove Basis URL from cache after transcode (enabling Basis textures to be unloaded and reloaded)