What's New
- Import and playback of glTF 2.0 morph target animations
- Utilize the default morph weights found in glTF 2.0 scenes
- Internal batching code refactored to use the new
pc.Mesh
API - Added
pc.ScriptType.scriptName
to provide access to thepc.ScriptType
's name - Added a view source button to the examples pages
Bug Fixes
- Source map for the engine is no longer offset
- Don't free raycast structures twice to avoid memory exceptions in ammo.js
- Prevent exception when getting the transform of XR input sources after the XR session is ended
- Prevent exception in
pc.Applications#renderLine
when no options object is specified - Add GLB mime type
model/gltf-binary
to prevent JS console warnings