What's New
- Procedural mesh API (see
pc.Mesh
). Examples: Decals, Deformation, Generation and Point Cloud Simulation - Load morph targets from glTF 2.0 scenes
- Support for Draco compressed glTF 2.0 meshes (
KHR_draco_mesh_compression
) - Support for unlit glTF 2.0 materials (
KHR_materials_unlit
) - Detail map support for
pc.StandardMaterial
- Clear coat support for
pc.StandardMaterial
plus example - Allow XR input sources to interact with UI built from element components
- Better handling of XR input sources for both local and world space coordinate systems
- Add
pc.RigidBodyComponentSystem#raycastAll
function plus example - Add
pc.SceneRegistry
API - Allow
pc.ScriptType
to be passed as an alternative to astring
to variouspc.ScriptComponent
functions - Only initialize grab pass texture when it is first used
Bug Fixes
- Correct handling of skybox cubemaps for orthographic cameras
- Orient glTF quaternion keys correctly