- [NEW] glTF 2.0 support
- [NEW] WebXR AR hit test support (@Maksims)
- [NEW] Particle system randomized sprite animations + example
- [NEW] Add support for ES6 script classes (@aidinabedi)
- [NEW] Add
pc.drawTexture
to render a texture to a target using a shader (@aidinabedi) - [NEW] Integration with SpectorJS markers
- [FIX] Correctly update particle system local bounds
- [FIX] Optimize grab-pass under WebGL 2 and fix when using anti-aliased render target (@aidinabedi)
- [FIX] Mouse wheel events on element components
- [FIX] Recompile Basis with latest Emscripten to fix IE11
- [FIX] WebXR: Avoid using deprecated vec3.data internally (@Maksims)
- [DOCS] Document drawQuadWithShader and copyRenderTarget (@aidinabedi)
- [DOCS] Fix
pc.ModelComponent#type
docs (@mast4461)