- [NEW] Also fire 'collisionstart', 'collisionend' and 'contact' events from rigidbody component
- [DOCS] Document applySceneSettings, improve pc.ScriptType documentation plus other fixes and improvements (@aidinabedi)
- [FIX] More fixes to permit running engine in Node.js (@yushimatenjin)
- [FIX] Prevent WebGL errors when destroying vertex buffers (@qszhu)
- [FIX] Removed gl.MAX_SAMPLES that caused errors under WebGL 1
- [FIX] Camera is now removed from scene when the camera component is removed
- [FIX] Avoid normalizing a zero length vector in particle vertex shader