- [ADDED] Default texture names to ease texture debugging (#1448)
- [PERFORMANCE] Defer high precision floating point rendering test until needed (#1446)
- [FIX] Copy pc.ModelComponent#layers when there are more than one (#1439)
- [FIX] Tall characters are no longer clipped in CanvasFont (#1442)
- [FIX] Using a character that is missing from a font atlas no longer causes additional dropped characters (#1443)
- [FIX] Viewport resize when using the picker
- [FIX] EntityRef memory leak issue fixed (#1440)