- [ADDED] Initial framework for shader precompilation (not yet official API)
- [PERFORMANCE] Eliminate more memory leaks
- [PERFORMANCE] Faster (~2x) transform hierarchy synchronization on iOS
- [PERFORMANCE] Update shaders less often when mesh instances are added/removed from layer
- [FIX] Exception in pc.Application#destroy
- [FIX] More graceful reporting of mismatching animations/skeletons