github playcanvas/engine v1.10.0

latest releases: v1.71.5, v1.71.4, v1.71.3...
6 years ago
  • [ADDED] Expose grab pass texture via the graphics device for easy refraction, etc. Not yet official API, so consider this beta for now. (@aidinabedi)
  • [PERFORMANCE] Enable culling for 2D elements. (@daredevildave)
  • [PERFORMANCE] Cache and reuse previously compiled vertex or fragment shaders. (@willeastcott)
  • [PERFORMANCE] Reduced regeneration of shaders when light configuration is changed or mesh instances are added/removed from layers. (@e-strokov)
  • [PERFORMANCE] Faster generation of standard material shaders (optimizing shader key generation). (@e-strokov)
  • [FIX] Ensure shadow receiving is disabled for standard materials shaders when there are no lights. (@willeastcott)
  • [FIX] Clear up contextlost event handlers on graphics device destruction. (@daredevildave)

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