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Simplify GraphNode.getWorldTransform
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Simplify and optimize GraphNode.syncHierarchy
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GraphNode.sync is now called from 5 to 1000+ times less due to dirtify caching
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Performance of retrieving world transformations: getPosition, getRotation, getEulerAngles, etc. is much faster now, especially if no ancestor was transformed during the frame
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Changed pc.createCylinder opts.baseRadius to opts.radius (old way still works)
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Optimize morphing init time
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[FIX] Typo in comment
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[BREAKING] If you are using the tween library from https://github.com/playcanvas/playcanvas-tween/blob/master/tween.js make sure to get the latest file from the repository.