- Changed names of application properties to camel case
- Added
pc.CameraComponent#scissorRect
(similar torect
). Clips all pixels which are not in the rectangle (without rescaling the image). - Added
pc.CameraComponent#cullFaces
andpc.CameraComponent#flipFaces
, which control how camera interpretsmaterial.cull
. - [FIX]
pc.CameraComponent#aspectRatio
not updated properly. - [FIX] MSAA RT resolve.
- [FIX] "RT used as a texture" error detection in debug mode.
- [FIX] Render target switching during prefiltering and particle initialization.
- [FIX] Clearing when rendering depth.
- [FIX] Shader variant caching when using different passes (rendering the same object to LDR and HDR targets).
- [FIX]
pc.Mat4
example