github playcanvas/engine v0.211.0

latest releases: v1.70.2, v1.70.1, v1.70.0...
7 years ago
  • [ADDED] New shadow sampling SHADOW_PCF5 (5x5) technique available in WebGL 2.0 with very little performance difference.
  • [ADDED] Emulation of slope-scaled depth bias for PCF3 shadow sampling on WebGL 1.0, reducing artifacts with shadow bias.
  • [IMPROVED] Shadow PCF depth bias, to avoid some shadow tearing and artifacts. This might change the way shadow bias looks, consider increasing depth bias a bit.
  • [IMPROVED] HDR rendering to avoid shaders revalidation reducing material switch overhead when rendering to HDR and LDR targets.
  • [EXAMPLES] Updated first person example to scripts 2.0.
  • [REFACTOR] Small simplification to model resource handler. By @H1Gdev in #894
  • [FIX] Particles to work well with Orthographic camera. Thanks to @yaustar for help
  • [FIX] Directional light clipping shadows after the far plane.
  • [FIX] Destroying Application change of order of events during destroy to avoid nullified references. By @H1Gdev in #905
  • [FIX] Line rendering related to normal matrix caches.
  • [FIX] Keyboard input in several examples.
  • [DOCS] minor fixes and tweaks.

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