- WebVR Support - Optimized stereo rendering & VR API
- CameraComponent.enterVr(), CameraComponent.exitVr()
- Added pc.VrDisplay & pc.VrManager
- Refactor pc.Light to replace accessor methods with properties
- Use texture placeholders on materials to reduce number of shader compilations
- [FIX] Particle AABBs
- [FIX] Fix RenderTarget#destroy()
- [FIX] Full screen polyfill fires events from correct element
- [FIX] ModelComponent.meshInstances to be null if no model is set
- [FIX] How shadow casting interacts with lightmapper