github playcanvas/engine v0.191.0

latest releases: v1.70.1, v1.70.0, v1.69.2...
7 years ago

[ADD] Expose API for utilizing the stencil buffer.
[ADD] Static lights now only affect the triangles they intersect on static mesh instances.
[ADD] Directional light maps that take both normal maps and specular into account.
[ADD] Light cookie transformations to give further control over cookie appearance.
[ADD] pc.GraphicsDevice#supportsMsaa reports if MSAA is supported/enabled.
[BREAKING] Screen space depth is now written as linear view depth.
[IMPROVEMENT] Camera depth render target has stencil buffer by default (can be used for various effects).
[OPTIMIZATION] pc.LightComponent#castShadows has been optimized.
[FIX] Incorrect lightmap dilation.
[FIX] Bugs in pc.StandardMaterial's key generation.
[FIX] Frustum culling bug which was related to parent scale.
[FIX] Particle system now correctly cleans up on application destroy.
[FIX] Memory leak when destroying render targets.
[DOCS] Added docs for pc.BoundingBox#add.
[DOCS] Added docs for lightmapper.
[DOCS] Improved docs for pc.Texture API.

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