- Rename PhongMaterial to StandardMaterial
- StandardMaterial only clears it's own parameters now
- [FIX] Mesh visibility culling fixed in some circumstances
- [FIX] If texture loader is passed an unsupported extension then error correctly
- [FIX] Light profiling count
- Remove struct from standard fragment shader [breaks existing shader chunks]
- Remove struct from standard vertex shader [breaks existing shader chunks]