- [FIX] Fix spotlight culling / scaling issues
- [FIX] Check for existing query parameters before appending timestamp
- Better spotlight culling during lightmapping
- Reduce amount of materials created during lightmapping
- Use linear distance for spot shadow maps to prevent differences between PC/mobile
- Count compiled shaders and material shaders
- Profile shaders during lightmapping
- Can now use vertex color in pc.createMesh
- Added two shader chunks to allow GLSL extension directive editing
- Removed SHADOW_DEPTHMASK
- Removed vector cloning in getMin/getMax of bounding box
- Use 16 as default lightmap size multiplier