- Various API reference tweaks
- Add option.graphicsDeviceOptions to pc.Application constructor so that you can specify graphics device / canvas options when creating the application.
- Added pc.BLEND_MULTIPLICATIVE2X
- [FIX] Call material.update instead of material.init when each material texture is loaded
- [FIX] particlesystem crashes if reset is called before onEnable
- [FIX] Culling skinned meshes
- [FIX] Many jshint warnings / errors
- [FIX] Cloning of primitives that have different material assigned in code