- [ADDED]
pc.calculateNormals
- [BREAKING]
pc.shape
API removed and replace withpc.Ray
,pc.Plane
,pc.BoundingSphere
,pc.BoundingBox
- [FIX] store scene shaders version on models to update models when enabling
- [FIX] set particlesystem
autoPlay
totrue
as default - [FIX] use default particle texture instead of null
- [FIX] particle examples
- [FIX] frustum culling - use current camera transform
- [DOCS] many tweaks, cleanup and improvements
- [REVIEW] shape code changes
- [REMOVED]
pc.PickComponent