- Do not use credentials when loading audio assets
- Added option to use devicePixelRatio in application properties
- Added getUniform in materials
- Removed Simple / Complex Fresnel modes
- Removed fresnelFactor and blendMapsWithColors properties from materials
- Don't try to regen shader if changed map/color/float property and not to/from 0/1
- General material refactoring
- [FIX] Clamp shadow map resolution to max supported value