- Added Dual-Paraboloid atlased reflections
- Use Spherical Harmonics instead of low-res cubemap
- Automatically switch to DP/SH where applicable
- drawQuadWithShader now accepts rect to set viewport
- [FIX] Prefiltered dds loading
- [FIX] Prefiltering 128x128 LDR cubemaps
- [FIX] More cubemap related bugs
- [FIX] Use parallax map channel
- [FIX] Don't use vertex colors on meshes that don't have them
- [FIX] Don't use skyboxMip for non-prefiltered cubemaps
- [FIX] Reload textures when their files have changed
- [FIX] Reload materials and cubemaps when referenced textures have changed