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Changed
🐛 Fixed
- Fix: issue with local bounds cache not being invalidated when a child is removed by @GoodBoyDigital in #10488
- Fix: sub-textures on
BitmapFont
regression by @alvov-evo in #10494 - Fix: stroke rendering on Graphics when width is set to 0 by @GoodBoyDigital in #10496
- Fix: padding issue on text by @GoodBoyDigital in #10498
- Fix: containsPoint on Mesh if no index buffer is set by @GoodBoyDigital in #10499
- Fix: graphics blend mode not being set correctly for large Graphics by @GoodBoyDigital in #10480
- Fix: bind to default framebuffer only when copying from main canvas by @ShukantPal in #10486
- Fix: Throw error when no Renderer is available by @bigtimebuddy in #10434
- Fix: destroying the render texture frambuffers correctly by @GoodBoyDigital in #10437
- Fix: overlay blend mode to be consistent with photoshop by @skyfish-qc in #10469
- Fix: onRender being called twice when converted to a renderGroup by @GoodBoyDigital in #10490
- Fix: graphics tint using mix instead of multiply by @GoodBoyDigital in #10481
- Fix: update
getTexture
API to be consistent with HTMLText by @GoodBoyDigital in #10431
New Contributors
- @alvov-evo made their first contribution in #10494
- @skyfish-qc made their first contribution in #10469