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Changed
🐛 Fixed
- Fix: uv updates by @GoodBoyDigital in #10379
- Fix: filter is not taking the RenderTexture's frame's offset into account when being applied by @GoodBoyDigital in #10387
- Fix: Mesh.destroy throws error when not using batch mode by @codedpalette in #10394
- Fix: stencil mask not resetting correctly on context loss by @GoodBoyDigital in #10390
- Fix: NoiseFilter ignoring uniforms by @codedpalette in #10395
- Fix: default address mode by @GoodBoyDigital in #10408
New Contributors
- @codedpalette made their first contribution in #10394