Rise of the Tomb Raider now renders: its main menu was a flat blue screen, and now the menu shows its room and the first level is drawn.
- Rise of the Tomb Raider: the main menu and the first level render.
Full Changelog: XenDroid-v60-db981f83...XenDroid-v63-732c64db
✅ Tested on a POCO F7 (Snapdragon 8s Gen 4): the main menu and the start of the first level, at about 20 FPS.
🇧🇷 Em português
O Rise of the Tomb Raider passa a renderizar: o menu principal era uma tela azul chapada, e agora o menu mostra a sala e a primeira fase aparece.
- Rise of the Tomb Raider: o menu principal e a primeira fase renderizam.
✅ Testado num POCO F7 (Snapdragon 8s Gen 4): o menu principal e o começo da primeira fase, a cerca de 20 FPS.
📜 Every change since build 60 · 1 pull request, 5 commits
- #33 Rise of the Tomb Raider volta a renderizar: resolves com sinal, draws sem profundidade, buffers de vértice do pixel shader e memexport · @phforner0
- Frame dump: 3D textures, clip and viewport, VS constants, small vertex buffers ·
bcfa32b1 - Rise of the Tomb Raider: signed resolves, integer fetches, depth clamped draws without depth ·
74d48812 - Frame dump: the bool and loop constants of each draw ·
086d8887 - Pixel shaders' vertex buffers uploaded; memory export for Rise of the Tomb Raider ·
a1f84da8
- Frame dump: 3D textures, clip and viewport, VS constants, small vertex buffers ·
Built by Xendroid+ #63 from 732c64db, signed with the release key.
| File | Size | SHA-256 |
|---|---|---|
XenDroid_Release_732c64db.apk
| 40.4 MiB | 358a882877849cd8657d4532eb1b1d8594650ddbceddb51dca3d56e35d7ee337
|