github phantomptr/ps5upload v9.5.0

latest release: v9.5.1
6 hours ago
  • The cheat engine stays on after a restart (#550). The helper remembers the cheat engine
    switch: once it's on, your switched-on cheats and the game's patches apply by themselves when
    their game starts, also after a reboot, with only the autoloaded helper. Before, it started off
    with every helper start, so after a reboot Minion showed the switches as On while nothing was
    applied. Turning it off is remembered too. Tested on a PS5: the switch held across helper
    restarts, on and off.
  • Minion tells "saved" from "applied". While the engine is off (or the game is paused), switched-on
    cheats read Saved, not On, and Minion › Cheats has a button to turn the engine on or off, even
    before a game is running.
  • A crashing cheat can't crash its game on every start. If a game closes within 30 seconds of its
    cheats being applied, twice in a row, or the console or helper stops in those 30 seconds, the
    helper pauses that game's cheats and says so on the TV and in the app. Switch any of its cheats to
    resume.
  • Remote Play: picture size in full screen. Fit, Fill and Stretch change in full screen,
    without leaving it: a Picture size button on the full-screen bar (desktop) and a Fit / Fill /
    Stretch row in the ⋯ menu (phones). Before, Settings left full screen to change it, and on the
    page, whose box is the picture's own shape, all three look the same, so the change seemed to do
    nothing. Settings no longer says picture size waits for the next start: it applies at once.
  • Remote Play: microphone for voice chat (experimental). Turn on Microphone (experimental)
    in Remote Play › Settings (off by default; sessions without it start exactly as before), and a
    Microphone button on the picture's bar (and Mic in the phone ⋯ menu) sends your voice to the PS5 for party and game
    chat. It's off until you press it, asks for permission the first time, shows a red dot while it's
    on, and turns off when you press it again or the stream ends. It follows chiaki-ng's microphone
    code and is tested on our side, but has not been tried on a real PS5 yet, so it's marked
    experimental.
  • Game Mode for Remote Play. In full screen the Mac app turns on Game Mode, and so do the iPhone
    and iPad apps (iOS 18 and later). While you play, the desktop app keeps the computer and screen
    awake, on Linux it turns on GameMode (gamemoded) if it's installed, and the Android app asks for
    steady performance and a TV's game mode over HDMI. Windows doesn't let an app turn on Game Mode;
    the FAQ says how to mark the app as a game in Game Bar. Remote Play › Settings says what applies
    on your device.
  • Remote Play in the web UI names the browser it's made for. In Firefox, Safari and others it
    says Chrome or Edge work best and what this browser misses (Esc as the controller's ○ in full
    screen, picture in picture). It can be dismissed.
  • Every phone controller, and any controller the browser doesn't know. Phone controllers (Backbone,
    Razer Kishi, GameSir, Scuf Nomad, ELO Vagabond...) and other pads play Remote Play like any
    controller. One the browser doesn't recognise used to do nothing; it now plays in the usual layout,
    and Remote Play › Settings › Controllers maps any controller by pressing its buttons in turn, and
    gives extra back buttons any PS5 button. The Android app also forwards controllers to the page
    itself, and the iPhone app keeps the page focused, so they reach Remote Play there.
  • Your phone as the controller for Remote Play on a computer. Scan the QR code from the stream's
    bar, or tap Use this device as its controller in the phone app and allow it on the computer:
    the phone becomes a full-screen controller that plays along with the computer's. Only the
    controller page is open to the network, and only with the code's key or your OK.
  • Motion controls (experimental): a phone's gyro and tilt as the controller's motion sensors,
    in the apps.
  • Remote Play: screenshots and clips. A Screenshot button on the picture's bar (and in the
    phone's ⋯ menu) saves the picture as a PNG at the stream's own size. Record a clip records
    the picture and the game's sound, with a recording light and its time on the picture; stop it to
    save the clip (MP4 where the device records it, else WebM). The apps save into Downloads (the
    Files app on iPhone); the web UI downloads them.
  • Remote Play shows its latency. With Stats on, a Latency line shows the round trip to the
    engine and the decode time. The PS5's own leg can't be measured (no shared clock), so it isn't
    guessed at.
  • Remote Play: Low latency. A new setting (off by default) for the least delay: the smallest
    sound buffer and a 2-frame picture queue instead of 6. On a busy network it drops more frames.
  • Remote Play offers 720p on a busy network. When a 1080p stream keeps losing frames for about
    10 seconds, the picture offers Switch to 720p (once per session, never back up by itself).
    It restarts the stream, waiting out the ~12 s the PS5 holds its last session. Lower quality on a
    busy network
    in Settings turns the offer off.

Don't miss a new ps5upload release

NewReleases is sending notifications on new releases.