github phantomptr/ps5upload v7.4.4

latest release: v7.5.0
pre-releaseone hour ago
  • Save backups that run on their own. Automatic save backups now run in the engine, so the
    Docker web UI has them too, around the clock with no browser open (the desktop app backs up
    while it runs, as before). Choose a folder (in Docker, one in a mounted volume such as
    /data/save-backups) and how many versions to keep. Each game's page lists its backups under
    Saves with a Restore button: the save on the PS5 is backed up first, so a restore can be undone.
    Settings from the desktop app's earlier automatic backups carry over.
  • Make room for a game. Clean up → Make room: say how much space you need and on which PS5
    drive, and it proposes what to clear: leftovers first, then games that can move to another PS5
    drive, then games your Collection has a copy of to install again. Nothing without a copy is ever
    suggested for deletion, and every step is listed before anything happens. It is also offered
    when an install or send is short of space.
  • Diagnose slow transfers. Health → Diagnose slow transfers checks how the PS5 and this
    computer are connected and lists what slows uploads down, with the fix: Wi-Fi on either side, a
    VPN, a cable stuck at 100 Mb/s, replies that slow down while sending, a packet size (MTU)
    mismatch, a Docker bridge network, other transfers or a speed limit in the app, and whether the
    network or the PS5's drive is the slow side. What it cannot measure, it says. The Upload screen
    offers it when an upload runs far below what your connection managed.
  • Send to PS5 from Android's share menu. Share a download link or a package (or a ZIP, 7z or
    RAR) to PS5Upload and it asks "Send to ?". A package in your phone's storage installs
    from where it is; one only the sharing app can read (Drive, Telegram) is copied in first, up to
    2 GB.
  • Open with PS5Upload. .pkg and .fpkg files open in the desktop app (double-click on Windows
    and Linux, Open With on macOS, where Apple's Installer stays the default), which asks before it
    installs.
  • Windows signing, ready to switch on. The release can sign the Windows app, installer and
    engine with Azure Artifact Signing once its account is set up; until then nothing changes.
  • Less empty space on wide windows. On Convert, Build & install moves under whichever column
    is shorter, so the options no longer leave a tall empty gap beside them. Console cards stack at
    their own height, Home shows Notifications under the console status, and Settings no longer has
    hollow half-width cards.
  • Fixed: the web UI's shared console list could be emptied if the engine ever answered with
    something other than the list; now only a proper answer can change it.
  • Screenshots toolbar (thanks @tanner02): Download and Delete sit beside Refresh, and the
    controls wrap under the description on a narrow window instead of squeezing it.

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