github phantomptr/ps5upload v5.41.0

3 hours ago

Installs that the PS5 used to decline now go through. On FW 13.60 the
console refuses a package it serves to itself — every "Upload & install",
every install from a USB drive, every install from the phone app — with
"The PS5 declined the install" (0x80B2116F), especially when the app was
already installed. ps5upload now notices that refusal and serves the same
package to the console itself, which the console accepts. Nothing to set;
it happens inside the same install. Tested on a 13.60 PS5 Pro with stream,
Upload & install (fresh and over an installed app) and USB.

  • Fake packages do work above FW 11.60. 5.40.0 said they didn't; that
    was wrong — PS4 and PS5 fake packages install and start on 13.60. The
    warnings are gone from Install Package, Games and Convert.
  • Folder games register on FW 13.60. Sony removed the call we used; we
    now use the one that's still there, and uninstalling a folder game no
    longer leaves hidden entries behind.
  • Payload Manager as a backup loader. When the console's ELF loader on
    port 9021 stops answering (the stock elfldr wedges easily), ps5upload
    starts its installer — and puts its helper back after a disconnect —
    through itsPLK's Payload Manager, and replaces the stuck elfldr with its
    own fixed one. Your Payload Manager list is never touched.
  • Firewall problems are named in seconds. Before a stream install the
    console checks it can reach this computer; if it can't, you're told why
    (a firewall dropping the connection, or a network that keeps devices
    apart) instead of waiting 30 seconds for "The PS5 declined the install".
  • The phone app can stream installs. It now serves the package to the
    PS5 directly, the same way the desktop app does.
  • A clearer "installing from the PS5's storage was refused" message,
    pointing at Stream & install, instead of "The PS5 declined the install".
  • Setup won't load kstuff twice. The setup wizard skips payloads that
    are already running and has a Send only ps5upload button for consoles
    that load kstuff themselves.
  • A remote engine reads the engine's files. With the desktop app pointed
    at another machine (a homelab, say), file pickers browse that machine's
    disk, and From this device uploads a package to it first.
  • The app reaches its engine even behind a proxy. A proxy set in the
    environment (common with VPN tools) no longer swallows the app's
    connection to its own engine; errors now say what actually failed.

The Docker images work out of the box. The 5.40 images built fine but
had never been run in CI, and it showed:

  • Uploads work. The image had no writable /tmp, so uploading a package
    through the web UI failed with "Permission denied" (#346). It now has one.
  • The engine can save its state. Saved servers, install history and the
    artwork cache now live in /data (the engine's home). Put a volume on it
    so they survive upgrades: -v ps5upload-data:/data. This also works when
    you run the container as another user (user: "1000:1000").
    PS5UPLOAD_DATA_DIR is not needed.
  • A clear "not allowed" message. A request from a computer that isn't
    allowed used to get a bare 403 loopback only. It now names the address it
    refused and the setting to change. PS5UPLOAD_ALLOW_IP also takes a whole
    network now, e.g. 192.168.1.0/24, so phones and laptops that change
    address keep working.
  • Stream installs on a server. The ready-made
    engine/compose.yaml uses host networking, which
    stream installs need: on Docker's default network the PS5 can't reach the
    engine to download the package. The engine now warns about this when it
    starts, instead of letting every install fail.
  • A built-in health check, so Docker and Compose can tell when the engine
    is up.
  • Every release is now started and tested in CI before the images are
    published.

Coming from 5.40? The TMPDIR / HOME workaround from the FAQ can be
removed after updating.

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