The helper no longer dies during installs, a slow install is no longer
reported as a failure, and link installs got faster.
The helper crashing during a PKG install
- Fixed. ps5upload asked the PS5 how an install was going, roughly once a
second. That question kills the process that asks it — measured on two
consoles against an otherwise identical build. If your helper went down every
time you installed a package, this was why. It no longer asks. - Your payload now has its own name on the console. It used to run as
payload.elf, the same generic name every payload gets — and several PS5
tools shut down "their" previous copy by that name. It is nowps5upload, so
nothing else mistakes it for its own. - A helper that was killed or crashed now says so on the next start, instead
of leaving you to guess.
"Was not verified as installed"
- A big install is no longer called a failure while the PS5 is still working
on it. A 40 GB game routinely keeps installing after the transfer ends;
ps5upload was giving up after three minutes and showing a red error for
installs that went on to succeed. - It now keeps checking in the background and marks the install done when
the game actually registers — with a Recheck button if you want to look
again yourself. The package is kept until it is confirmed, as before.
Installing from a link
- Faster. The download now runs ahead of the console instead of waiting for
it, so your connection stays busy rather than stopping at every chunk.
Expect a few times quicker; the ceiling after that is the PS5's own
installer, not your line.
Also
- Hungarian. Thanks to the request in #326 — machine-translated for now and
not yet checked by a native speaker, so corrections are very welcome. - Fixed a message that read "reboot dispatched to reboot" instead of naming
your console. It was wrong in English and in all 19 translations. - Dependency updates.