github phantomptr/ps5upload v5.17.8

4 hours ago

Backport a game from inside ps5upload — including disk-image titles — plus a
fix for update failures that blamed the wrong thing.

Backporting, without the four-tool ritual

Games built for firmware newer than your console need their SDK version
lowered and replacement system libraries added. That used to mean a separate
SDK changer, a separate BackPork, and a folder of libraries you had to source
yourself. It is now one button in Games, and the pieces it needs are managed
for you.

  • The libraries come from your own games. They are Sony files, so
    ps5upload cannot ship them. The first time you back port something, it offers
    two ways to get them: import a pack you already have, or scan your console
    and collect them from games that are already backported. Either way they are
    kept once and reused for every later backport, and you can add more at any
    time from Settings → Backport libraries.

  • A library set is installed whole. Sets are never mixed. Testing on
    hardware showed a game that runs fine on its own nine libraries fail to start
    at all on a different game's six — so ps5upload offers you sets that a real
    game actually shipped, rather than assembling one from parts that have never
    run together.

  • Disk-image games work too. Titles that live in a .exfat/.ffpkg image
    managed by ShadowMount+ used to be out of reach because the image is mounted
    read-only. ps5upload now asks ShadowMount+ to remount just that one image
    writable for the duration, patches it, and puts it back — no payload restart,
    no moving your game file anywhere.

  • It tells you what happened, and does not pretend to know more than it
    does.
    After installing a set it launches the title and watches. A failed
    launch is retried, because launching is unreliable enough on its own that one
    failure proves nothing. If the game is still running afterwards it asks you
    to confirm it reaches gameplay rather than declaring success — and if the
    title was never patched in the first place, it says so instead of blaming the
    libraries. Undo puts the game back exactly as it was.

Update installs

  • Failures now name the reason the console actually gave. When the PS5
    declines an update, ps5upload retries through a small installer it sends to
    the console. If that installer could not be delivered, you used to be told
    only about the delivery problem — the code the console rejected it with, and
    the remedy that goes with it, were dropped. Both halves are now reported.

  • No more "re-run your loader" when your loader is running. That advice was
    shown whenever port 9021 refused a connection, including to people whose
    loader process was plainly alive — it had simply stopped listening. When a
    loader is visible, ps5upload now says so, and suggests loading it again
    rather than starting it.

    If your PS5 refuses an update this way, the route that works is on the
    console itself: Settings → System → Debug Settings → Game → Package
    Installer. Your upload is not wasted — the package is already on the PS5.

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