github phantomptr/ps5upload v3.3.7

latest releases: v3.3.9, v3.3.8
8 hours ago

The 3.3.6 data-loss fix now actually covers PS4 game updates — plus clearer
messaging when an install fails.

  • Installing a PS4 game's update (patch) can no longer delete the base game.
    3.3.6 added this protection, but it relied on the update being labelled as one
    in a way the install couldn't always see — so a PS4 patch still looked like a
    full game, reinstalled the shared ID, and wiped the installed base
    (hardware-confirmed on two consoles: a Jak X patch deleted its 3.8 GB base).
    The app now reads the real "update vs. full game" flag straight from the
    package on the console
    at install time, so an update is recognised no matter
    how it reached the PS5 (uploaded, copied from USB, or picked from the file
    browser) — while a normal full-game re-install still works as before. Verified
    on real hardware, internal and extended storage: the base game stays put and
    an update that can't apply on top simply fails harmlessly.
  • Clearer guidance when an install fails or stalls. A failed install no
    longer blames free space, tells you the empty tile it left behind is safe to
    delete, and points to the PS5's own Package Installer for stubborn packages.
    An "out of space" error from the PS5 now notes it can mean fragmented storage
    even when space is free (rebuild the database from Safe Mode).
  • The Library no longer flickers. When nothing was running, the "Running
    apps" panel flashed in and out every few seconds as it refreshed; it now stays
    hidden until there's actually something to show.
  • The Avatar changer shows the selected user's current avatar. The picture
    box now loads the chosen user's existing avatar by default (instead of a blank
    placeholder), so you can see what's there before replacing it. (Picking
    different users was already supported.)
  • Screenshots show thumbnails. Each row now shows a small preview of the
    shot instead of a generic icon. Previews decode lazily as you scroll (PS5
    screenshots are HDR JPEG XR, so this is desktop-only — same as Convert/Preview)
    and are cached so each decodes once.
  • Run the engine separately / point the app at a remote engine. You can now
    host the transfer engine elsewhere (including a tiny Docker image) and set its
    URL in Settings; the app talks to it instead of the bundled one. Game/app
    cover art now loads from a remote engine too. Thanks @Twice6804. (Security:
    the engine's API has no password — only use the "allow extra IP" option on a
    trusted home network, never expose the engine to the internet.)

Don't miss a new ps5upload release

NewReleases is sending notifications on new releases.