- Fixed: game updates that couldn't install on newer firmware. When the PS5's
in-app installer turned an update away (a common first step on firmware 11/12),
the tool was deleting the staged update file a split second too early — so the
fallback installer (the one that actually lands updates) had nothing left to
install. The update file is now kept until the whole install cascade has had its
turn, so updates can fall through to the path that works. Your base game is never
touched either way. (Needs a final confirmation on real firmware-12 hardware.) - Fixed: the "Close game" button did nothing on some firmware. On firmware
12.20, the PS5's clean "close app" call is rejected, and the tool was giving up
there instead of trying its backup way of stopping the game. It now falls through
to the backup stop so the button actually closes the game. - Faster uploads while the app is open. The Installed Apps and Library screens
quietly check what's running on your PS5 every few seconds. That check shares a
channel with uploads, and on big multi-part games (exfat/ShadowMount dumps) it
could drag transfer speed down. Those checks now pause while an upload to that
console is running, and resume the moment it finishes. - Routine dependency and CI updates.