A big feature release.
- Process manager (new Processes tab). A live task-manager for your PS5:
see every running process with its memory and thread count, Kill anything,
or Restart a game (closes + relaunches it). User payloads and games show by
default; a toggle reveals system processes, and killing a system or game
process asks first. Hardware-verified. - Quick bring-up. One tap on the Connection screen runs your bring-up
payloads (kernel R/W, SMP), sends the helper, and waits until the PS5 is ready
— instead of sending each one by hand every boot. Configure the chain in
Payloads → Playlists. - Auto-loader. Pick a playlist that runs by itself whenever a PS5's helper
becomes ready (after first-time setup or a reconnect). - Drag-and-drop payloads into a playlist. Drag one or more payloads onto the
Playlists panel to build a playlist in one gesture (or "From files…"). - Unified file/folder picker. The Upload screen's two buttons are now one
Browse menu, and drag-drop auto-detects file vs folder. - Game art on the upload queue. Queue rows now show the game's cover, name,
and PS4/PS5 badge so you can tell what's what at a glance. - Faster Library. Big libraries no longer lag on search and refresh —
rows are memoized, the list reconciles in place, search is debounced, and
thumbnails load as you scroll. - Plus a sweep of bug, logging, performance, and cross-platform fixes from a
multi-perspective review (kill/playlist failures now leave a trace in bug
reports, drag-drop hit-testing, process-poll throttling, and more).