- Much faster downloads (backup console → PC). Saving a game to your PC
used to reconnect for every small chunk; it now keeps one connection open
and reads ahead, and pulls folders over several connections at once. A big
single file roughly doubled to about full network speed, and folder backups
are much quicker. It also resumes from where it left off if the connection
drops. Nothing new to send to your PS5 — it's all in the app. - See which console each upload is for. Every item in the upload and
install queues now shows its target console, so a mixed queue isn't a
guessing game. - Upload to several consoles at once (optional). New setting under
Settings → Upload to send queued games to different consoles in parallel
instead of one console at a time. Off by default. - Pick a payload version — and downgrade. The Payloads catalog now lets
you choose any past release of a payload, not just the latest, and flags
pre-release builds as possibly unstable. Handy for rolling back when a fresh
build misbehaves. - Adding a game's update no longer clashes with its base. A base game and
its update share an ID, which made the app treat an added update as the base
again. They're now kept separate, with clear "Update" / "DLC" labels. - Tidy up the staged-package list. New "Clear finished" and "Clear all"
buttons, plus an optional "auto-delete after install."