github phantomptr/ps5upload v2.24.0

7 hours ago
  • Much faster downloads (backup console → PC). Saving a game to your PC
    used to reconnect for every small chunk; it now keeps one connection open
    and reads ahead, and pulls folders over several connections at once. A big
    single file roughly doubled to about full network speed, and folder backups
    are much quicker. It also resumes from where it left off if the connection
    drops. Nothing new to send to your PS5 — it's all in the app.
  • See which console each upload is for. Every item in the upload and
    install queues now shows its target console, so a mixed queue isn't a
    guessing game.
  • Upload to several consoles at once (optional). New setting under
    Settings → Upload to send queued games to different consoles in parallel
    instead of one console at a time. Off by default.
  • Pick a payload version — and downgrade. The Payloads catalog now lets
    you choose any past release of a payload, not just the latest, and flags
    pre-release builds as possibly unstable. Handy for rolling back when a fresh
    build misbehaves.
  • Adding a game's update no longer clashes with its base. A base game and
    its update share an ID, which made the app treat an added update as the base
    again. They're now kept separate, with clear "Update" / "DLC" labels.
  • Tidy up the staged-package list. New "Clear finished" and "Clear all"
    buttons, plus an optional "auto-delete after install."

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