- Remote Play sound no longer turns to static after the app has been open a long time. In
the desktop and phone apps the game's sound was played 10 ms at a time from the app's page
itself (its sound player could not load under the apps' security settings), so anything that
kept the page busy broke it up into crackles, and restarting PS5Upload only helped for a
while. The sound now plays from its own buffer, decoded in the background, and stays clean
while the page is busy. - Each Remote Play session gives back its graphics memory when it ends. Every session kept
its picture's graphics context (and its sound player) until PS5Upload was restarted, so an app
left open through many sessions held more and more of them. - Smoother sound when the PS5 and this computer keep slightly different time. Instead of
skipping single samples to catch up, the sound now plays a hair faster or slower (under 0.5 %,
too little to hear) until its buffer is back to size. It also starts at the buffer size you set
instead of catching up for the first seconds. - Picture in picture as a video stops copying the picture when it closes.
- Sound in the stats and the logs. With stats on, the line on the picture says how many times
the sound ran dry. The line logged at the end of a session now says how the sound was played,
how full its buffer was on average and at its lowest, how long its speed was corrected, and how
many lost frames were covered: handy in a bug report.