github phantomptr/ps5upload v10.7.2

4 hours ago
  • Switched-on cheats now apply once the game is ready, and stay applied (For #627). The helper
    used to try a game's saved cheats once, right when the game started. When the game's code was not
    loaded yet, that try failed quietly and nothing tried again, so a switch could read On while
    nothing was applied, until you switched it Off and On. Now each switched-on cheat is tried again
    every few seconds until the game is ready for it, checked after it is written, and put back if the
    game undoes it (a loading screen or coming back from rest mode; at most 5 times in 2 minutes).
    Cheats that don't match the game version, or that the game changed itself, are left alone; a game
    patch whose code isn't found gives up after about a minute. The crash guard now also watches a
    cheat that only applies later in the game, and paused games and the engine switch work as before.
    A cheat its file switches on by itself now stays Off once you turn it off.
  • See what actually happened to each cheat. Under each switched-on cheat (Cheats, the game's
    page, Play's Game panel and Minion › Cheats) a short line says Applied ✓, Waiting for the
    game to load…
    , Couldn't apply: and why, or The game changed this; not touched. The TV
    shows one notification when the game's cheats are applied and one for each cheat that couldn't
    be, with the reason, and the helper's log says why too.
  • Thanks to jass4l for the very detailed report, down to the exact patch, the code path and the logs
    from the console.

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