github phantomptr/ps5upload v10.7.0

latest release: v10.7.1
2 hours ago
  • Add games to Workshop's queue while one converts (For #621). While a game is being made,
    games picked or dropped under ① Game, picked On the PS5… or sent with Convert first
    now go into ⑤ Queue (dropping and the PS5 picker did nothing before) and are made after it,
    one at a time and in order, without pressing Start. A dropped folder of games adds each game in
    it, and the game being made is not added again. The first queued game starts once you put the
    finished game's result away (Convert another game), so its Install, Launch and Delete
    buttons stay until then; after a build that failed, the queue waits for you. This follows
    Start the queue when you add something; with it off they wait for Convert N queued.
    Installs still go on to Upload & Install's queue as before.
  • Rebuild AMPR index (For #621). A backported game that reads its files through libSceAmpr
    needs an ampr_emu.index that matches its files, or it can crash or stop at start. Workshop's
    new Rebuild AMPR index makes it again from the game's files, without converting: a folder on
    this computer or on the PS5 gets it in place (the old one kept once as ampr_emu.index.bak,
    and you are told how many files it lists and whether the old one differed); an .exfat,
    .ffpkg or .ffpfs image gets an edited copy with it (the image is not changed); a .ffpfsc
    is compressed and read-only, so it offers to convert it again (rebuilding the same image again
    makes -edited (2)). A folder on the PS5 that is a mounted image is refused, so the image is
    never changed by it. It is only offered for a game that uses libSceAmpr. Thanks to
    Constantine-HD for both ideas.

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