github phantomptr/ps5upload v10.5.0

latest releases: v10.6.0, v10.5.1
4 hours ago
  • Home's Recent games shows more games, at a sensible size. The covers keep about the size of
    a console's home screen instead of three filling the whole width, so a wide window shows six or
    seven; up to twelve of your newest games are there, the row scrolls sideways, and with a mouse
    the arrow buttons beside it page through.
  • Pause an upload, send something else, carry on. A running upload has a Pause button,
    on the Upload & Install queue and on the Files screen alike. It stops the upload keeping what
    already reached the PS5, marks it Paused, and the next item goes. Resume puts it back in
    line where it was and it continues from where it stopped (nothing is sent twice); with nothing
    else running it starts at once. Paused stays paused after you leave the screen or restart the
    app. Asked for by Marc.
  • Send now. A waiting item has Send now: the upload running on that console pauses, this
    item goes, and the paused upload carries on by itself when it's done (or fails). Several Send
    nows run in the order you clicked them, and the paused upload continues after the last one. An
    upload you paused yourself is never resumed for you. Still one transfer at a time per console.
  • Remote Play asks for your PS5 passcode instead of giving up (#608). If the user you play as
    has a sign-in passcode, a box over the stream asks for its four digits when you press Start (a
    number pad on phones), and asks again if it was wrong. It goes straight to the console and is
    never saved. Cancel ends the start. Wake & sign in asks the same way (Cancel leaves the PS5 at
    its sign-in screen); automatic wakes for uploads don't ask and just wake the console. After five
    wrong passcodes the app stops asking and says to enter it on the PS5.
  • "The PS5 is waiting at sign-in" (#608). Playing a game, the native keyboard & mouse or a new
    avatar with nobody signed in now says so once, with a Sign in button (Wake & sign in, and
    the passcode box if the user has one). Nothing changes while a user is signed in.
  • The passcode stays on the device that started the stream (#608). A phone used as a
    controller or watching shows "Waiting for the passcode on " instead; watchers never
    get the box or the code. The FAQ has a short "My PS5 profile has a passcode" answer.
  • Pair with the PIN shown on the PS5 (#609). Play › Set up's pairing step (and Wake & sign in,
    when pairing fails) can now pair the way PS Remote Play and chiaki-ng do: open Settings › System
    › Remote Play › Link Device on the PS5 and type the 8-digit number it shows. It needs no helper,
    so it works on any firmware, including ones where the app can't make a pairing PIN itself.
  • A failed pairing says why (#609). Instead of "the Remote Play request failed on-console",
    you see the console's own reason and code (for example "sceRemoteplayGeneratePinCode failed:
    0x…"), with the PIN pairing offered right there.

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