A Display screen in the game's own options, and DualSense vibration that follows Alex's moves.
No game files are included. You need your own legally obtained, decrypted dump of CUSA06545 (01.00): the folder with eboot.bin, prototype2_ps4f.elf, sce_sys, sce_module, p1 and p2. Your game folder is never modified.
Download and play
- Download PROTOTYPE-PC-Port-v1.0.4.zip below and unpack it anywhere. You can also unpack it over an earlier version: your saves and settings in
user\are kept. - Start Prototype.exe and choose your game folder.
- Pick PROTOTYPE or PROTOTYPE 2 with the file tabs at the top left, then press PLAY (or Enter).
New in 1.0.4
- Options > Display, in the pause menu (a fourth category after Video, Audio and Controller) and in the main menu's Options (a fourth button):
- Resolution (1280×720 to 3840×2160) and Frame rate (30 or 60 FPS). They apply on the next start, or at once with Apply resolution > Restart now (the game starts again; unsaved progress is lost).
- The resolution also sizes the window at once: Windowed takes that size (fitted to your screen), Fullscreen switches the screen to the closest mode. Borderless stays at the desktop's size.
- Display mode, V-Sync and Frame counter (Display mode and V-Sync moved here from Options > Video).
- Works with loose game files and with
p1\*.rcfarchive dumps alike. A change made in the game also shows in the launcher.
- DualSense and other gamepads:
- Vibration works. Some PS4 profiles have the game's rumble switch off, and then the game never vibrated; the port keeps it on. A strength setting from off to 200%.
- Light bar: the colours the game sets reach a DualSense or DualShock 4, as on the PS4.
- Action vibration, where the game has none of its own:
- consuming (a swell while the tendrils pull the victim in)
- the whipfist (lash, catch, pull)
- wall running (onto the wall, a step rhythm, wall jumps, sliding down)
- devastators and ground spikes, the shield
- air dash, air attacks, the dive's landing
- grabs, throws, hits you land, hits you take, landings from a height
- explosions and other impacts (every camera shake, as strong as it is near).
- Menu vibration: a tap when you press select, back or switch tabs in the menus and when you scroll the main menu (Off, Presses or All).
- All in PROTOTYPE's own Options > Controller (Vibration, Light bar, Menu vibration, Action vibration), the launcher's new CONTROLLER page and the port menu.
Known issues
- PROTOTYPE 2 is still experimental. It has no keyboard and mouse button icons, FSR upscaling does not work in it, and its mouse camera goes through the right stick. The Display and Controller rows are PROTOTYPE's only.
- Render resolutions above 1080p are still experimental.
- FSR 4.1 stays hidden: AMD's Windows driver lacks a Vulkan feature it needs.
- If a setting does not seem to apply, please send
last_run.log: every change made in the game's options is logged (Menu:lines), and so are the window's mode and size (Window:) and the vibration hooks (Rumble:).
All changes so far: CHANGELOG.md.
Built on The Order: 1886 port, the God of War III port, bloodborne_pc and shadPS4 — see CREDITS.md. GPL-2.0-or-later. Unofficial fan project, not affiliated with Activision, Radical Entertainment or Sony Interactive Entertainment.