The port's settings in the game's own menu.
- PROTOTYPE's Options > Video screen now has the port's settings as the game's own rows, in the main menu and the pause menu.
No game files are included. You need your own legally obtained, decrypted dump of CUSA06545 (01.00): the folder with eboot.bin, prototype2_ps4f.elf, sce_sys, sce_module, p1 and p2. Your game folder is never modified.
Download and play
- Download PROTOTYPE-PC-Port-v1.0.2.zip below and unpack it anywhere. You can also unpack it over an earlier version: your saves and settings in
user\are kept. - Start Prototype.exe and choose your game folder.
- Pick PROTOTYPE or PROTOTYPE 2 with the file tabs at the top left, then press PLAY (or Enter).
New in 1.0.2
Settings in Options > Video
Under the game's Brightness row there are now five more rows, drawn, sounding and controlled like every other row of the game's menus:
- Upscaling: off, FSR 3.1, or FSR 4 on a Radeon RX 9000 GPU.
- Upscaling quality: Native AA, Quality, Balanced, Performance or Ultra Performance.
- Sharpening: off, or 10% to 100%.
- Display mode: windowed, borderless or fullscreen.
- V-Sync: on or off.
They work from the main menu and from the pause menu, apply at once and are saved with the port's other settings. The screen's Restore defaults resets them too. The texts follow the game's language (English or Russian).
How it works: the PC version's own Video rows (resolution, anti-aliasing, V-Sync...) are still inside the PS4 game's menu files, hidden. When the game starts, the port makes a copy of your game's menu files in which those rows are replaced by the port's, and the game reads that copy. Your game folder is not changed. To keep the game's own screen, set THEORDER_GAME_MENU=0.
The port menu (Insert / R3 + L2) is still there for everything else: FSR 1, the frame counter, the FSR tests and the shader browser.
Also
- If you come from 0.7.0: 1.0.1 brought the redesigned launcher and removed the experimental shadow options and water reflections (1.0.1 notes).
Known issues
- The settings rows are only in dumps that keep PROTOTYPE's menu files as loose files (
p1\art\hud\*.gfx). Dumps that keep them in.rcfarchives show the game's own Video screen. - PROTOTYPE 2 is still experimental. It has no keyboard and mouse button icons, FSR upscaling does not work in it, and its mouse camera goes through the right stick. The settings rows are PROTOTYPE's only.
- Render resolutions above 1080p are still experimental in both games.
- FSR 4.1 stays hidden: AMD's Windows driver lacks a Vulkan feature it needs.
All changes so far: CHANGELOG.md.
Built on The Order: 1886 port, the God of War III port, bloodborne_pc and shadPS4 — see CREDITS.md. GPL-2.0-or-later. Unofficial fan project, not affiliated with Activision, Radical Entertainment or Sony Interactive Entertainment.