github petrishevgeorgii-debug/prototype-pc-slop v1.0.1
PROTOTYPE PC Port v1.0.1

2 hours ago

A new launcher, and two experiments scrapped.

  • The launcher is redesigned from scratch as a Blackwatch containment terminal.
  • The very experimental shadow options of 0.7.0 are gone, and so are the water reflections.

No game files are included. You need your own legally obtained, decrypted dump of CUSA06545 (01.00): the folder with eboot.bin, prototype2_ps4f.elf, sce_sys, sce_module, p1 and p2. Your game folder is never modified.

Download and play

  1. Download PROTOTYPE-PC-Port-v1.0.1.zip below and unpack it anywhere. You can also unpack it over an earlier version: your saves and settings in user\ are kept.
  2. Start Prototype.exe and choose your game folder.
  3. Pick PROTOTYPE or PROTOTYPE 2 with the file tabs at the top left, then press PLAY (or Enter).

New in 1.0.1

The launcher, redesigned

  • The look: monospace type, CRT scanlines, hazard stripes and a dossier for each game.
  • The subject feed: the bundle's key art from your own game folder, shown as a surveillance camera, with the odd glitch. Without a game folder it shows NO SIGNAL.
  • The subject file: the game's name, its resolution and frame rate, a big PLAY button, and an integrity scan of your game folder ([ OK ], [WARN], [FAIL]).
  • The console: the settings pages 1 GAME, 2 GRAPHICS, 3 DISPLAY, 4 CONTROLS and 5 FOLDER.
    • Point at a setting and the info box types out what it does.
    • The GAME page also lists the shared settings the game starts with. Click one to go to its page.
  • The status line at the bottom, with Game folder, Saves, Backups, Log and Port folder.
  • Keys: 1 to 5 switch the pages and Enter starts the game.
  • Every setting is where it was: key rebinding, the folder check, and Prepare, Restore original and Clean up.

Removed

  • The shadow options (shadow resolution 4096, shadow distance 2× to 4× and Whole city). They were very experimental and are scrapped. PROTOTYPE's shadows are the PS4's again.
  • Water reflections (screen-space reflections on the river). They did not look good enough. The river shows the game's own sky reflection, as on the PS4.

Known issues

  • PROTOTYPE 2 is still experimental. It has no keyboard and mouse button icons, FSR upscaling does not work in it, and its mouse camera goes through the right stick.
  • If a loading screen never ends, press F10 while it hangs. Then send last_run.log and out\hang_sample.txt.
  • Render resolutions above 1080p are still experimental in both games.
  • FSR 4.1 stays hidden: AMD's Windows driver lacks a Vulkan feature it needs.

All changes so far: CHANGELOG.md.

Built on The Order: 1886 port, the God of War III port, bloodborne_pc and shadPS4 — see CREDITS.md. GPL-2.0-or-later. Unofficial fan project, not affiliated with Activision, Radical Entertainment or Sony Interactive Entertainment.

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