PROTOTYPE 2 now starts and plays (experimental). It has its own render resolution and 60 FPS patches, and the launcher has been redesigned with a big tab for each game. Also new: the mouse turns PROTOTYPE's on-foot camera directly, as in a PC game.
No game files are included. You need your own legally obtained, decrypted dump of CUSA06545 (01.00): the folder with eboot.bin, prototype2_ps4f.elf, sce_sys, sce_module, p1 and p2. Your game folder is never modified.
Download and play
- Download PROTOTYPE-PC-Port-v0.6.0.zip below and unpack it anywhere (or over an earlier version: your saves in
user\are kept). - Start Prototype.exe and choose your game folder.
- Pick PROTOTYPE or PROTOTYPE 2 at the top, then press PLAY.
New in 0.6.0
- PROTOTYPE 2 (experimental). It starts from its launcher tab or from the bundle menu, and plays at 30 FPS or 60 FPS. Getting there took these fixes:
- Black screen at start. The game's PSN thread sometimes sent its "ready" signal before the main thread waited for it, so the signal was lost.
- Crash after the Activision logo. The game binds one buffer of several GiB, which the GPU layer could not hold. Buffers like it are now bound in parts the GPU can take.
- Exploding geometry. The GPU layer's draw-preparation threads read each draw's vertex tables before PROTOTYPE 2 had filled them. They are turned off for PROTOTYPE 2. Vertex streams that point to old data are now also read as empty.
- 101 system functions PROTOTYPE 2 uses that PROTOTYPE does not, such as PSN storage, scores, matchmaking, messages, dialogs and date parsing. Online features answer as offline.
- PROTOTYPE 2 patches, in a file of their own (
patches/Prototype2-Orbis.xml):- Render resolution from 1280 × 720 up to 3840 × 2160. Above 1080p the game gets more video memory for its render targets.
- 60 FPS in place of the game's 30 FPS cap.
- As with PROTOTYPE, the patches are applied in memory and the game files stay untouched.
- Redesigned launcher.
- Two big game tabs across the top, each in its own look: PROTOTYPE in black and red, PROTOTYPE 2 in steel and blue. Each tab shows its half of the bundle's key art.
- The new GAME page holds the selected game's own settings: render resolution, frame rate, and PROTOTYPE's tendril fix. Each game keeps its own, and your earlier settings stay with PROTOTYPE.
- Graphics, display and controls are shared by both games.
- Under PLAY, a short line shows what the game will start with, and one click opens the page to change it.
- PC-style mouse look in PROTOTYPE. The mouse turns the on-foot camera directly, by exactly the distance you move it, with no dead zone, curve or turn-speed limit. The game's invert options and pitch limits still apply. After you stop moving the mouse, the camera waits 1.5 s before swinging back behind Alex. Vehicles and menus keep the stick-style mouse.
- Fewer stalls. Each semaphore now has its own lock: before, every thread queued behind one shared lock on every signal and wait.
- Automatic hang report. If a compressed game file stays half-read for a minute, the hang report is written by itself, the same one F10 writes.
Known issues
- PROTOTYPE 2 is experimental.
- It shows the PlayStation buttons in its hints: keyboard and mouse button icons are PROTOTYPE only for now. The keys themselves work.
- FSR upscaling does not work in PROTOTYPE 2 yet.
- The mouse turns its camera through the right stick (it feels like a stick). PROTOTYPE's direct mouse camera is not in PROTOTYPE 2 yet.
- 4K (3840 × 2160) has not been tested in PROTOTYPE 2.
- If a loading screen never ends, press F10 while it hangs. Then send
last_run.logandout\hang_sample.txt. - Render resolutions above 1080p are still experimental in both games.
- Testing so far: AMD Radeon and one NVIDIA GeForce RTX 3060 Ti. Please report how other GPUs run.
- FSR 4.1 stays hidden: AMD's Windows driver lacks a Vulkan feature it needs.
All changes so far: CHANGELOG.md.
Built on The Order: 1886 port, the God of War III port, bloodborne_pc and shadPS4 — see CREDITS.md. GPL-2.0-or-later. Unofficial fan project, not affiliated with Activision, Radical Entertainment or Sony Interactive Entertainment.