Warning
This is an in-development test build, not meant for general use. It exists so the people in the linked issue can test a fix and give feedback, and it may have bugs that the regular release doesn't. If you aren't taking part in testing this build on that issue, please use the latest release instead.
This is a test build for the randomizer's item pacing (#261) and a save fix, macOS and Windows only. It's not a release, and it will tell you when Beta 5 is out: switch to Beta 5 then.
What changed since test-random-pace-1:
- Item pacing, tuned: with lots of checks on (bushes, pots, digs and the like), seeds now open up at about the same pace as a seed with default settings, whatever the settings. Every seed stays beatable; the same seed ID places items differently than on older builds.
- Save fix: in long randomizer sessions the game could run out of open files, so saves failed ("Your game could not be saved") and the game could then freeze. Fixed.
- Plus everything on Beta 5 so far.
How to use it: macOS: open the .dmg and drag LAS Recomp into Applications. Windows: unzip into a new folder. Set up your game files on the start screen, then generate a new seed in the Randomizer tab.
Built from 3885899.
| File | sha256 |
|---|---|
LAS.Recomp-test-random-pace-2-macOS.dmg
| 87a2812876de8db6409c551315d4a2fc7310f9fc990c00a2ec6670f7105b0696
|
LAS.Recomp-test-random-pace-2-windows.zip
| 308e334996485b9d97e71060dd63185cfb908d71ca7f3e70c33ab0ef2e9e9e55
|