Warning
This is an in-development test build, not meant for general use. It exists so the people in the linked issue can test a fix and give feedback, and it may have bugs that the regular release doesn't. If you aren't taking part in testing this build on that issue, please use the latest release instead.
This is a test build for the randomizer's item pacing (#261), macOS and Windows only. It's not a release, and it will tell you when Beta 5 is out: switch to Beta 5 then.
What changed: with lots of checks on (bushes, pots, digs and the like), major items no longer pile up in the first areas. The randomizer now leans its placement of important items away from the very first spheres, so the early game paces more like a seed without those checks. Every seed stays beatable; the same seed ID places items differently than on older builds. Plus everything on Beta 5 so far.
How to use it: macOS: open the .dmg and drag LAS Recomp into Applications. Windows: unzip into a new folder. Set up your game files on the start screen, then generate a new seed in the Randomizer tab.
Built from 15345cc.
| File | sha256 |
|---|---|
LAS.Recomp-test-random-pace-1-macOS.dmg
| 96893922925c18fb54a0bc37725916df2ed007fe545961ba7137ebbcc91eb823
|
LAS.Recomp-test-random-pace-1-windows.zip
| 0c1851a0c07a75d730263d10e371762d38891da5be6c2bb6bbf182ff08568651
|