Warning
This is an in-development test build, not meant for general use. It exists so the people in the linked issue can test a fix and give feedback, and it may have bugs that the regular release doesn't. If you aren't taking part in testing this build on that issue, please use the latest release instead.
This is a test build for #40 (frame rate dips on the Steam Deck). It's not a release, and it will tell you when Beta 5 is out: switch to Beta 5 then.
What changed: when frames don't quite fit 60 fps, the game now settles into a steady 30 instead of flipping between 60 and 30 every few seconds, and goes back to 60 as soon as there's clear headroom. Game-code calls also take a slightly faster path. Plus everything on Beta 5 so far.
How to use it (Steam Deck / Linux): download the x86_64 AppImage, make it executable, set up your game files on its start screen, and press Play.
Please report on #40: whether the dips in Mabe Village and busy areas feel steadier, and attach lasrecomp.log from the LAS Recomp data folder. For more detail, add LARECOMP_LOG_PACE=1 %command% to the launch options for one run.
Built from 46562c1.
| File | sha256 |
|---|---|
LAS.Recomp-test-deck-pace-linux-aarch64.AppImage
| 43bc4bcf766bb9ddc6785e92ac62b37ff2e8fca1322f22bb5cc9b6d6b000389b
|
LAS.Recomp-test-deck-pace-linux-x86_64.AppImage
| 734f8dda8383fae4d797a32163e3fb901d3a2d25ba961a3282359f895262aa95
|
LAS.Recomp-test-deck-pace-macOS.dmg
| cba81f0ebdc134cba0eaa07b22cbcc3ac96a340590674aa6ddccc4230865419d
|
LAS.Recomp-test-deck-pace-windows.zip
| 815d03e2fa62effba57d4bc8fa485bc057946b7c7544aba67539bb4e5532f040
|