Warning
This is an in-development test build, not meant for general use. It exists so the people in the linked issue can test a fix and give feedback, and it may have bugs that the regular release doesn't. If you aren't taking part in testing this build on that issue, please use the latest release instead.
Beta 6 release candidate. This is Beta 6 as it stands right before release, for testers to try on every platform. When the real Beta 6 is out, the start screen tells you and offers it. Your saves, seeds and settings carry over.
Files
- macOS (Apple Silicon):
macOS.dmg - Windows x64:
windows.zip - Windows on ARM (experimental):
windows-arm64.zip. It doesn't check for Beta 6; get updates from the Experimental builds page. - Linux x64:
linux-x86_64.AppImage - Linux arm64 (experimental):
linux-aarch64.AppImage - Android:
android.apk - iPhone and iPad:
iOS.laskit. Make the app from it on your Mac, Windows or Linux PC (see the README's iPhone and iPad section).
To report a problem, open an issue with your device, a screenshot, and the log (lasrecomp.log in the data folder).
LAS Recomp Beta 6 Changelog
New platforms
- Android: download the APK from this release. The game code is built on the device the first time. You can pick a custom Vulkan driver (Turnip) on Adreno, and keep the data folder on an SD card.
- iPhone and iPad (iOS 16.4 or newer): built from your own extracted game files on a Mac, Windows or Linux PC, then installed on the device. The README lists the supported models.
- Touch controls for phones and tablets, with a layout editor.
- Windows on ARM builds are on the Experimental builds page.
Randomizer
- Weather Cycle: rain, snow, storms and blizzards change as you play, with snow cover on the ground, trees and characters. Storms and blizzards bring hazards: lightning strikes and gusts that push Link.
- Applesanity and Rocksanity: apples and liftable rocks can hold items.
- More hints, chest looks that match their contents.
- Redesigned easier to use spoiler log.
- Eagle's Tower can now be part of Dungeon Room Shuffle.
- Presets for quick setup.
- Fast Egg option (first drop in the Egg goes to final boss) and Starting Instruments (0 to 8).
- Marin stays with Link after waking the Walrus, because she’s your friend.
- Overworld and dungeon check tracker further enhanced to be more usable, further improvements planned.
- Keysanity names the dungeon for keys picked up inside dungeons themselves.
- The randomizer has its own row on the start screen and its own entry in the in-game menu.
- Dungeon entrances can be mixed with houses and caves (off by default).
- Throw as many bombs at once as you like in randomizer seeds.
- Many room shuffle logic fixes: one-way drops, pots, shutters, dark rooms, and doorways that led back into themselves.
Menus
- New in-game menu: a bar drops down from the top with Settings, Randomizer, Warp, Save Editor, Cosmetics, Cheats, Reset and Quit.
- New look, with the game's own menu sounds.
- Menus in every language the game has, plus Portuguese (Brazil).
- Two-column Randomizer, Save Editor and Warp pages. Warp page now includes a map (more work to come on the map itself)
- New General tab, live preview for video settings, and a Reset to vanilla button.
- Settings that depend on another one are linked by a rail and greyed out until it's on for a better user experience.
- Left stick moves the cursor, right stick scrolls, and a held D-pad stops at the last row.
- The controller buttons that open the menu can be changed.
- The pause screen fills the whole screen on displays that aren't 16:9.
Cosmetics
- Weather: the same weather and snow cover as the randomizer, as a look only.
- Water, fence, wall and house colors.
- Gray on every color row. Grass and walls no longer offer Black.
- A fully random color option for every color row.
Gameplay and controls
- Text speed: Normal, Fast or Instant.
- D-pad setting: nothing, items or movement.
- Option for the Hookshot to snap to the nearest of 8 directions when fired while using 360 movement.
- Toggle to disable power-up music.
- 5.1 surround sound.
Graphics and performance
- Experimental Frame Generation for smoother motion above 60 FPS (off by default). Frame generation targets your screen refresh rate.
- Shadow quality (Off to 4x) and ambient occlusion (Off or High) settings.
- Advanced performance HUD: turn on Show advanced information under Show FPS, and the FPS counter becomes a detailed overlay with a frame time graph, how busy the game, render thread and GPU are, the render resolution, memory use, draw calls, shaders being built, and your GPU and system.
- Dynamic resolution is now its own On/Off setting, with an FPS target (30, 60, or 30 outdoors and 60 indoors) and a Minimum resolution (360p, 540p or 720p). It changes resolution without a hitch, holds steadier on phones and handhelds, and no longer drops while the menu is open. On phones and tablets it settles faster and on iDevices it dynamically adjusts for the chips throttle condition.
- Much faster on Arm graphics (Mali and Adreno), with better use of big and little CPU cores. Big thanks to contributors here who have been aggressively testing and sending fixes for hardware chipset we don’t have access to.
- The first-time game code build is much faster, and game updates rebuild less.
- Metal HUD toggle on Mac, iPhone and iPad.
Fixes
- BowWow no longer looks broken the first time you enter his cave room on Windows and Linux.
- Fixed Vulkan crashes and hangs on several Intel, AMD, Mali and Adreno drivers.
- Fixed a memory leak on Arm's graphics driver.
- Fixed missing textures on Vulkan drivers without BC texture support, and smoother play on Android phones.
- Moving the data folder no longer takes other programs' files along.
- Fixed a crash in the menu on Mac.
- Rupee cheat and Save Editor limits now stop at 9,999.
- Refills without the Bomb Bag or Powder Bag now give the real item.
- The crash dialog recognizes more graphics drivers, including Arm and Android ones.
Contributors
Thanks to @wolfchimneyrock, @NevesHenry, @ky1vstar, @gsel001, @wimw85 and @bgevko for their contributions to this release!
Special thanks to Nycolazs, mamcjr and ky1vstar for their mobile ports, which our Android and iOS work builds on.
Testers
A big thank you to everyone who tested builds, sent logs and screenshots, and helped track down bugs for this release: @aaronjamestodd-ui, @abi-21, @AmiraliToori, @AnabellAvindar, @cufish, @CybuR, @darklinkpower, @emeperezAG, @evaldords, @FunnyPanda777, @Grimish-ng, @ilsoundwave, @INCARNATE313, @JorgeRamirezU, @kkaylumm, @Linsonberg, @papill6n, @pxatyush, @rh-testcode, @romariosoares, @Rubenls3, @sforsbergg, @SkymaidenMary1211, @Speciesx, @STAMPANTEI, @StonedEdge, @sylvaintourret0-hash, @xsoalokinx, @YellowRed1705 and @Zanixjam. And thanks to everyone who reported an issue!
Built from 91eeed3.
| File | sha256 |
|---|---|
LAS.Recomp-test-beta_6rc-android.apk
| 8b74e5638d2a02212da83efde29049bad3de71782ceb785e403ad26f7e96baaf
|
LAS.Recomp-test-beta_6rc-iOS.laskit
| 6e991fb510e374a24dd69370d156f65f58a5b1116192c5bd864e042418611299
|
LAS.Recomp-test-beta_6rc-linux-aarch64.AppImage
| 1d4d0742c2bcee242be381ebf221c1a5849a70874a99cdc0a0cfca8fcd33be16
|
LAS.Recomp-test-beta_6rc-linux-x86_64.AppImage
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|
LAS.Recomp-test-beta_6rc-macOS.dmg
| 0742755b6b2485982abae4f6b624da486e8f61f562764752193c7c0e5a1ff923
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LAS.Recomp-test-beta_6rc-windows.zip
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LAS.Recomp-test-beta_6rc-windows-arm64.zip
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|