Warning
This is an in-development test build, not meant for general use. It exists so the people in the linked issue can test a fix and give feedback, and it may have bugs that the regular release doesn't. If you aren't taking part in testing this build on that issue, please use the latest release instead.
This test build is for #779. It replaces test-arm-779-depthnearest and is the v0.6.0 code plus these fixes:
- #803: on Windows on ARM, the game code build no longer stops with "a security check stopped it".
- #802: on Qualcomm's own Vulkan driver, constant-buffer push constants are off by default, so the picture and the file select's text draw.
- Depth images whose format the driver can't filter are sampled without filtering.
- New:
LARECOMP_VK_D24=1keeps the game's usual depth format even where the driver can't scale it. This is a test for the missing sunlight and shadows on Adreno.
Unzip it into a new folder. In a Command Prompt, run set LARECOMP_VK_D24=1 and then start lasrecomp.exe from there.
What to try: outside Link's house. Tell us whether the sunlight and shadows are back, and attach lasrecomp.log from the data folder.
Built from 27ae32e (release/0.6 with PR #803, PR #802 and branch fix/779-adreno-shadow).
| File | sha256 |
|---|---|
LAS.Recomp-test-arm-779-d24-windows-arm64.zip
| 6309ec63b05f18a1d8037d4d1a7889240426ad3ab54e3306382753dae4b968dc
|
LAS.Recomp-test-arm-779-d24-linux-aarch64.AppImage
| 5b1be1339c423c4d665fa071e269977c8e6263c8657933705ca5e2f12bd2aa53
|