Warning
This is an in-development test build, not meant for general use. It exists so the people in the linked issue can test a fix and give feedback, and it may have bugs that the regular release doesn't. If you aren't taking part in testing this build on that issue, please use the latest release instead.
This test build is for #693. It is the Beta 6 work in progress plus these fixes:
- #693: on Android phones with less than 10 GB of RAM, the game no longer closes at the end of "Preparing shaders".
- #693: menu button icons, menu frames and shadows draw properly on phones whose graphics driver lacks some of the game's texture formats.
- #693: the game prepares the next frame while the GPU is still drawing the last one.
- #693 (new): the picture is drawn already turned to the phone's screen, so Android no longer has to turn every frame itself. That leaves more of the GPU for the game.
Install the APK over the app you have, without uninstalling first. Uninstalling deletes your saves. The first start after installing builds the game again, which takes several minutes.
What to try: play in the overworld and in a house for a few minutes with the 60 fps target. Tell us the frame rate, and whether the picture or the menus look turned, stretched or cut off anywhere. If it still runs at 30, also try Video > Aspect ratio "Original 16:9". Attach lasrecomp.log from the data folder (Android/data/com.lasrecomp.android/files) either way.
Built from 9d3b50f (beta_6 with PR #708, PR #719, PR #724 and PR #730).
| File | sha256 |
|---|---|
LAS.Recomp-test-arm-693-prerot-android.apk
| 0ed922c6c33b82ea1e18de7f13fbc124fcb399fd78d0d53cb10a223ad7a26ffe
|