Warning
This is an in-development test build, not meant for general use. It exists so the people in the linked issue can test a fix and give feedback, and it may have bugs that the regular release doesn't. If you aren't taking part in testing this build on that issue, please use the latest release instead.
This test build is for #693. It is the Beta 6 work in progress plus these fixes:
- #693: on Android phones with less than 10 GB of RAM, the game no longer closes at the end of "Preparing shaders".
- #693: menu button icons, menu frames and shadows draw properly on phones whose graphics driver lacks some of the game's texture formats.
- #693 (new): house walls and the other textures that drew as rainbow noise now draw properly too. They use another texture format the phone's driver lacks.
- #693: the game prepares the next frame while the GPU is still drawing the last one.
- #693: the picture is drawn already turned to the phone's screen, so Android no longer has to turn every frame itself.
Install the APK over the app you have, without uninstalling first. Uninstalling deletes your saves. The first start after installing builds the game again, which takes several minutes.
What to try: go into a few houses (Richard's villa, Marin and Tarin's house, the shop) and walk around the village. Tell us whether any walls, floors or sprites still show coloured noise, and send a screenshot if they do. Attach lasrecomp.log from the data folder (Android/data/com.lasrecomp.android/files) either way.
Built from d302378 (beta_6 with PR #708, PR #719 and PR #724).
| File | sha256 |
|---|---|
LAS.Recomp-test-arm-693-bc7-android.apk
| ddda07e8f7a6d946bce692d1a80e0b7461a86ff365a7c16a41c6e42fce422286
|