github peiikai/LASRecomp test-462-arc-3
Test build: test-462-arc-3

pre-release6 hours ago

Warning

This is an in-development test build, not meant for general use. It exists so the people in the linked issue can test a fix and give feedback, and it may have bugs that the regular release doesn't. If you aren't taking part in testing this build on that issue, please use the latest release instead.

This test build is for #462: the GPU crash ("device lost") on Intel Arc in the overworld. It is Beta 5.4 plus a safety limit for the lit shaders that read the light list: if one of them ever loops far longer than normal, it now stops early instead of hanging the GPU. In normal play they stay well under the limit, so lighting should look the same. If it offers to update to Beta 5.4, skip that while you test.

On Windows, unzip it into a new folder and keep your normal install as it is. Set up your game files from the start screen as before. The first start prepares shaders for longer than usual.

What to try (walk around the Field and the forest, and attach lasrecomp.log either way):

  • Run 1: no extra line in larecomp.ini. Play as long as you can in the Field and the forest.
  • Only if run 1 crashes: add diagnostic = guard_fs64 to larecomp.ini and try again. This uses a much tighter limit.

Built from 32269a3.

File sha256
LAS.Recomp-test-462-arc-3-linux-aarch64.AppImage e0a5eef2df01847a0f191955e3c0d713c7e36a8af6f48d0479c1219e0992b37c
LAS.Recomp-test-462-arc-3-linux-x86_64.AppImage 6083751e5701dbed1f7015092950190e495008464d2adcbda84db05ebc4b69c2
LAS.Recomp-test-462-arc-3-macOS.dmg e5583b7c22a19c47281fc31b8c5c12eb6a5db9c6e3b795a0f291a01efd9ca99d
LAS.Recomp-test-462-arc-3-windows.zip 83c20d0c257197f20ebaa80e87e2a45d57dd53e480bb49876b9eefc1c3498450

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